In a statement to PC Gamer, Krafton has confirmed the legitimacy of a previously reported on by . The Krafton development analysis "recommended to enhance the content volume and level of polish before launching."
The has been the primary between former Unknown Worlds senior leadership Charlie Cleveland, Ted Gill, and Max McGuire, and mega-publisher Krafton, which purchased the studio back in 2021.
In the calling for a boycott of Subnautica 2 over the firings, the poster and some commenters surmised that Unknown Worlds' ousted devs were the ones who wanted more time on the game and that Krafton was pushing to hit the original release window, when the opposite is clearly true. Unknown Worlds co-founder Charlie Cleveland wrote last week that " and we know you’re ready to play it."
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At the same time, Krafton internal development metrics are not a stone tablet handed down by god: It's certainly possible that what Krafton perceived as a lack of progress was reasonable rescoping by Unknown Worlds, and that this adjustment could have been made up for during the early access period. Absent more word from the rank and file at Unknown Worlds or actual access to the game, we can't know for sure.
Things are getting ugly between Krafton and its ousted developers. The [[link]] publisher took the pretty unprecedented step of , saying that "We feel a profound sense of betrayal by their failure to honor the trust placed in them," arguing that they "abandoned the responsibilities entrusted to them," and accusing Cleveland in particular of choosing to prioritize a "personal film project" over Subnautica 2's development. Meanwhile, Cleveland has stated that the [[link]] three .
As a great lover of Disco Elysium who's had to for years now, all I can say to Subnautica fans is: